Global Amusement Park Market (2022 to 2031) – With Maruhan, OCT Amusement Park and Fantawild among others

Dublin, March 10, 2022 (GLOBE NEWSWIRE) — The report “Amusement Parks Global Market Report 2022, By Type, Revenue Source, Age Group, Visitors’ Gender” has been added to from offer.

This report provides strategists, marketers, and senior management with the critical information they need to assess the global amusement park market as it emerges from the Covid 19 lockdown.

Reasons to buy

  • Get a truly global perspective with the most comprehensive market report available covering over 50 geographies.
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  • Create regional and national strategies based on local data and analysis.
  • Identify growth segments for investment.
  • Outperform your competition using forecast data and the drivers and trends shaping the market.
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The description:

Where is the largest and fastest growing market for amusement parks? What is the relationship between the market and the overall economy, demographics and other similar markets? What forces will shape the market in the future? The global amusement parks market report answers all these questions and more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces historical and forecast market growth by geography. It places the market in the context of the broader amusement park market and compares it to other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size (in billions of dollars) covering both the historical market growth, the impact of the Covid 19 virus and the forecast of its recovery.
  • Market segmentations break down the market into sub-markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the market size by geography and compares their historical and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, major developed countries and major emerging markets.
  • The competitive landscape gives a description of the competitive nature of the market, market shares and a description of the major companies. The main financial transactions that have shaped the market in recent years are identified.
  • The trends and strategies section analyzes the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The amusement parks market section of the report provides context. It compares the amusement parks market with other entertainment market segments by size and growth, historical and forecast. It analyzes the proportion of GDP, expenditure per capita, comparison of indicators of amusement parks.

Major companies in the amusement park market include The Walt Disney Company, Oriental Land Company Ltd., Maruhan, OCT Amusement park, Vail Resorts, Inc., Comcast Corporation, Merlin Entertainment Plc, Fantawild, Chimelong and Delaware North.

The global amusement park market is expected to grow from $42.68 billion in 2021 to $70.06 billion in 2022 at a compound annual growth rate (CAGR) of 64.1%. The growth is mainly due to companies reorganizing their operations and recovering from the impact of COVID-19, which had previously led to restrictive containment measures involving social distancing, remote working and the closure of business activities that resulted in operational challenges. The market is expected to reach $153.48 billion in 2026 with a CAGR of 21.7%.

The amusement park and arcade market includes sales of amusement park and arcade entertainment and related goods by entities (organizations, sole proprietorships and partnerships) that operate amusement parks amusements and arcades. The amusement park and arcade market also includes sales of amusement arcades such as family entertainment centers, pinball games and amusement parlors. This market includes admission sales and ticket sales for rides, games, food and beverages, merchandise, hotels and resorts. However, this market excludes sales from exclusive restaurants such as fast food chains operating in amusement parks. Amusement park and theme park businesses operate mechanical rides, water rides, water games (includes both spectator sports and crowd engagement games), events, games, shows, themed exhibits, refreshment stands and other tourist attractions for entertainment.

The main types of amusement parks and arcades are theme parks, water parks and arcades. A theme park is a type of amusement park in which the landscaping, buildings, and attractions are based on one or more specific themes, such as jungle wildlife, fairy tales, or the old west. The various sources of income include tickets, merchandise, food and beverages, hotels and resorts, etc. Men and women of different age groups such as under 25, 25-39, 40-59, 60-74, 75 and above are the amusement park visitors.

North America was the largest region in the amusement park market in 2021. Western Europe is expected to be the fastest growing region during the forecast period. Regions covered in amusement parks market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

Growing Use of Social Media: Growing use of social media and access to mass media is positively influencing the amusement park market. Visitors to amusement facilities such as amusement parks love to share their experiences, photographs and videos on social media platforms, which helps others know about the experiences offered by amusement parks. According to a study conducted by Visa, a card and payment company, 73% of Asians check in online while on vacation and up to 71% of people share their experiences on social media sites. Social media is the most effective marketing tool for amusement parks to acquire new customers. The extensive use of social media is expected to drive the amusement park market in the future.

Amusement parks are increasingly using virtual and augmented reality technology to enhance the customer experience. Virtual reality is a computer-generated 3D environment that can interact with a person, while augmented reality transforms an environment into a digital interface by placing virtual objects in the real world. Amusement parks implement this technology in rides and theatrical attractions. For example, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi the Ride, which can reach speeds of over 43 mph. SeaWorld amusement park has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing to an amusement park. Universal Studios offers The Walking Dead mazes with augmented reality elements.

The countries covered by the amusement parks market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel. , Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, United Arab Emirates, United Kingdom, United States, Venezuela and Vietnam.

Main topics covered:

1. Summary

2. Structure of the report

3. Characteristics of the amusement park market
3.1. Market definition
3.2. Key segments

4. Amusement Parks Market Product Analysis
4.1. Featured products/services
4.2. Key Features and Differentiators
4.3. Development products

5. Amusement Park Market Supply Chain
5.1. Supply chain
5.2. Distribution
5.3. End customers

6. Amusement Park Market Customer Information
6.1. Customer preferences
6.2. End-use market size and growth

7. Amusement Park Market Trends and Strategies

8. Impact of COVID-19 on amusement parks

9. Amusement Park Market Size and Growth
9.1. Market size
9.2. Historical Market Growth, Value (Billions of dollars)
9.2.1. Market Drivers
9.2.2. Market Constraints
9.3. Market growth forecast, value (in billions of dollars)
9.3.1. Market Drivers
9.3.2. Market Constraints

10. Regional Analysis of Amusement Parks Market
10.1. Global amusement park market, 2021, by region, value (USD billion)
10.2. Global amusement parks market, 2016-2021, 2021-2026F, 2031F, historical and forecast, by region
10.3. Global Amusement Parks Market, Growth and Market Share Comparison, By Region

11. Amusement Park Market Segmentation
11.1. Global amusement parks market, segmentation by type, history and forecast, 2016-2021, 2021-2026F, 2031F, billion dollars
11.2. Global amusement parks market, segmentation by revenue source, historical and forecast, 2016-2021, 2021-2026F, 2031F, billions of dollars
11.3. Global amusement park market, segmentation by age group, historical and forecast, 2016-2021, 2021-2026F, 2031F, billion dollars
11.4. Global amusement park market, segmentation by gender of visitors, historical and forecast, 2016-2021, 2021-2026F, 2031F, billions of dollars

12. Amusement Park Market Metrics
12.1. Amusement Park Market Size, Percentage of GDP, 2016-2026, Global
12.2. Average amusement park market spending per capita, 2016-2026, world

For more information about this report visit

  • Global amusement park market

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